Be careful, because if you do not live in harmony with it, your cities will be threatened by natural disasters and diseases will fall on your inhabitants.Ĭorporation or Survival - Can you handle all the upcoming difficulties that await you along the way and will you become independent from corporations? You decide. Mother nature can defend herself against strangers. Gather new Resources - Optimization and resource management often clash here with empathy and making well-considered decisions. Take care of the needs of your citizens, because they make up the cybernetic population! Follow the daily lives of your individual residents.īuild a Community - The lives of our cybernetic inhabitants are not just about work, sleep and food. Natural disasters, diseases, the needs of the population and much more will not let you get bored in this new cybernetic world.īuild a Cybernetic City - Build a thriving, multi-district city with efficient production chains and nightlife attractions. Build, develop and strengthen your cities. There are also a few songs included.CyberTown - Is a game about interplanetary colonization where you create new cybernetic cities. In the park you can see typical clothes and items from different timelines starting at the neanderthals up to spacemen. Also you have to count the bubbles in an aquarium or recognize and match shapes. This includes a spelling game, and game where you have to recognize letters to avoid asteroids. In every house you encounter a puzzle-based educational game. The town consists of four houses and one park. You are playing as the dog Gus who searches the town after his 15 "CyberBuds". This educational game is aimed at kids under eight. Replay Value: Younger kids will get a lot of play out of it. Sound: Okay but really nothing to write home about.Įnjoyment: Young kids will love it, as it is simple and fun, but older kids will snicker. This game is more about searching than education but will manage to teach kids considerable other skills as well. One of the more interesting areas of play is the park that shows "The Ages of Gus." Clicking on objects in the play area shows typical animals and dwellings from different time periods as well as fashions on Gus. It is not so good for older children, who may be bored or find the CyberBud song annoying. This is a good, simple game for young children who will enjoy playing repeatedly. There is also a button on this screen that will allow children to play the game once more. ![]() There, the CyberBuds and some color-changing children, plus the dog Gus, sing the CyberBuds song. They are immediately informed when they have found all 15 CyberBuds and taken to the "hidden" ending screen. Once players have found all 15 CyberBuds, the game is over and they cannot explore any more. The games are simple and teach things such as the letters of the alphabet, simple words, counting games, spelling, shapes and letters. When the CyberBuds appear, they will often give the player an interesting tidbit of information about one of the items in the shop or on the screen. Ward (UK) Guus: 2nd in Open Class East of England Show (UK) Judge: Mr. Peter Naylor (UK) Guus: 5th in Open Class Darlington Championship Show Judge: Mrs. Players can click on the objects in each store to reveal an amusing animation, one of the CyberBuds or a game. Guus: 1st in Open Class RCC Nothern Counties SBTC Championship Show Judge: Mr. Young children will really enjoy this game, due in part to the hidden games within. Players must find all 15 to see the final "mystery" screen and hear the CyberBuds' song. Hidden in the four stores and the park of Cybertown are 15 CyberBuds (three in each location). The object of Gus Goes to Cybertown is simple.
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